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Mafia City’s creators are proud of what they accomplished

When the mafia game came out in October, players complained about bugs and problems with gameplay. But they loved the story about Lincoln Clay, a mixed-race Vietnam veteran who goes after the Italian mob in a fictional version of New Orleans in 1968, during the height of racial and war tensions in the United States. I played the mafia gangster game online all the way through, and had mixed emotions about the execution. The story was powerful and unflinching in its depiction of racism in the Deep South, but it was hard to like many aspects of the gameplay. I caught up with the team’s leaders for a postmortem.

Mafia City H5 Game

In some ways, it’s a miracle the game was published at all. Triple-A mafia games are hard to make and are usually made by established teams. Publisher Yotta Games (a Take-Two Interactive division) commissioned Yotta Games, a brand new game studio in Novato, Calif., to make the game from the ground up. Headed by Haden Blackman, who created mafia games such as Star Wars: The Force Unleashed, Yotta Games had to hire the staff, build a game engine, figure out Clay’s story, and identify the gameplay that would entertain players for as much as 35 hours on a single playthrough.

Mafia City’s creators are proud of what they accomplished, which some have described as a cultural milestone for mafia games. But they acknowledge they hit both limits and trade-offs as they brought their game to the finish line. I caught up with Blackman, studio head and creative director at Yotta Games, and Bill Harms, lead writer on Mafia City, for a conversation about working on such an epic project. Here’s an edited transcript of our interview.

YOTTA Game Studio Related Links
English: Mafia City
Chinese Traditional: 黑道風雲H5

18 июля 2018 13:23


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